Day 2 - First Tests and Early Breakthroughs
- Leah Wright
- Oct 21, 2025
- 1 min read
Today I finally saw VR Scene Director come to life as an actual working extension.Seeing that little orange-V icon appear in my browser made everything feel suddenly real.
The first step was loading the unpacked files into Chrome, manifest.json, popup.html, and popup.js. At first, I ran into a few small issues: a missing default popup message, an “unexpected token <” error, and some encoding confusion (UTF-8 vs ANSI).After checking each file, I realised the extension just needed the right file paths and proper encoding. Once I fixed that, the popup opened exactly as intended.
When I tested my first story line -
“She walked into the dark forest and smiled as sunlight broke through. "the extension instantly produced layout suggestions for viewer position, environment, lighting, and emotional tone. That moment felt like magic, the tool was doing exactly what I’d imagined: turning text into structured creative guidance.
I also captured several screenshots to record the process, from the first manifest load, through the debug screens, to the first successful result window. These will be great for my Devpost submission later, showing the full evolution from idea to prototype.
For now, I’m keeping the visuals simple and the focus on clarity. The interface works; the next goal is refining how the guidance reads, making sure everything sounds natural, human, and helpful for VR creators, not overly technical.
Tomorrow, I’ll start cleaning up the styling and improving the layout so that the output looks as polished as it feels to use. It's early days, but this is already starting to look like a real creative assistant for immersive storytelling.









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