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Day 3 - Refining the Output and Interface

  • Writer: Leah Wright
    Leah Wright
  • Oct 21, 2025
  • 2 min read

After getting my first working version of VR Scene Director running yesterday, today was all about refinement. Now that the extension works, I want it to feel right, clear, creative, and easy to use for anyone, even those who aren’t familiar with camera terms.

I started by reviewing the generated outputs. The tool already gives four main suggestions:

  • Viewer Position

  • Environment/Layout

  • Lighting

  • Emotional Beat

They’re solid categories, but I noticed some of the language felt a bit technical, like “forward arc ~120°.” While that’s accurate, I want this tool to speak to creators, not technicians. So I’ve been rewriting the responses to feel more natural, more like friendly creative direction than instruction. For example, “Keep action within a forward 120° arc” becomes something like “Keep the viewer focused on what’s ahead, the main action should stay in front, within easy sight.”

It’s small details like this that will make the tool more accessible and intuitive.

I also started experimenting with the layout, spacing, colour, and button placement. The goal is to make each section visually distinct but simple. I want users to instantly understand what they’re reading, without needing to scroll or overthink.

At this stage, I’m still avoiding heavy design, just enough polish to make the popup clean and readable. Once I’m happy with the interface, I’ll move on to refining how the generator responds to different tones, so the results feel more emotionally expressive (like “suspense” or “serenity”) instead of mechanical.

Tomorrow’s plan is to finalise the CSS layout, then begin preparing for the next milestone: integrating example scenes and testing how the output looks across multiple tones. The foundation is there,

now it’s about shaping personality and flow.

“Design is not just what it looks like and feels like. Design is how it works.”

 
 
 

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