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Sight Beyond

Sight Beyond is a two-player virtual reality game designed to promote empathy and teamwork by simulating visual impairments. The VR player experiences distorted vision and relies on guidance from the real-world player to solve puzzles and progress through immersive environments. Inspired by the TV series See and Alice in Borderland, this project explores how VR can be used to increase awareness of accessibility and the challenges of vision impairment.

Sight Beyond is an immersive virtual reality (VR) game designed to explore the challenges of sight impairment through a cooperative, puzzle-solving experience. Set in a world where one player is visually impaired and the other must guide them, the game focuses on navigating through dynamic environments, solving intricate puzzles, and progressing through a series of rooms and obstacles. The concept of visual impairment is central to the gameplay, challenging players to rely on trust, communication, and collaboration to succeed.

The gameplay revolves around two players: one who experiences limited or impaired vision in the VR environment and the other, situated in the real world, who has full visual access. The real-world player must help guide the VR player through each level, offering instructions, solving puzzles, and navigating the maze-like rooms. The environment itself is designed with obstacles and hidden elements that the visually impaired player cannot perceive, adding complexity and requiring precise communication between the two.

The game’s narrative is driven by the concept of exploring a mysterious world where the boundaries of sight and perception are tested. Players uncover parts of a larger story as they navigate through dark, foggy corridors, rooms with shifting light, and areas filled with both physical and visual obstacles. The objective is not only to solve puzzles and escape rooms but also to create a deeper understanding of the challenges faced by those with visual impairments, fostering empathy in the process.

Visually, Sight Beyond is designed to be both atmospheric and functional. The environments are dark and moody, with lighting that reacts dynamically to player actions. The VR player’s impaired vision is simulated through blurred visuals and visual distortions, while the real-world player interacts with an interface that provides clear visuals and control over elements in the environment. This contrast creates a unique dual-player experience, where each player’s perspective is essential to progression.

The sound design will be integral to the atmosphere, using ambient sounds to guide the player through the game world. The auditory cues will help both players orient themselves within the game, providing hints and warnings about environmental changes or upcoming obstacles. Music and sound effects will play a key role in intensifying the immersive experience, making players feel the tension of navigating the unknown.

The target audience for Sight Beyond includes both casual gamers and VR enthusiasts, particularly those interested in puzzle-solving, narrative-driven experiences, and those who want to explore themes of empathy and human connection. The game aims to challenge the way players perceive their surroundings, pushing them to think outside the box and consider the world from a different perspective.

Through collaboration with a 3D animator and an audio/sound specialist, the project will bring these concepts to life, combining cutting-edge VR technology, artistic direction, and immersive sound design to create a truly unique and meaningful gaming experience.


In short, I see this project as more than just a game. By combining entertainment with education and awareness-building, it offers an engaging way for a wide range of people to experience, understand, and empathize with the challenges of visual impairment.


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